The Community Game Development Toolkit

The Community Game Development Toolkit provides intuitive tools for members of diverse communities to represent their own traditions, rituals and heritages through interactive, visual storytelling. Building on the popular 3D game design engine Unity, the toolkit is a set of tools that make it easy and fun for students, artists, researchers and activists to create their own visually rich, interactive 3D environments and story-based games without the use of coding or other specialized game-design skills.

Downloads, tutorials and documentation available here.

Example Uses of the Toolkit

 

The Raisin Truck Makes Raisins

by Daniel Lichtman with contributions Ian Giles, Helena Haimes, James Prevett, David Baumflek and Johann Arens

 

 

A collaboratively produced interactive 3D environment that uses collage, spatial orientation/disorientation and organized chaos to reflect on the experience of caring for young children during pandemic and lockdown. Scenes in the game are produced in collaboration with a community that includes economically diverse, queer and immigrant care takers.

 

More info here.

 


 

MetaEternity

By Teresa Braun, Ayodamola Okunseinde, June Bee, and Zelong Li

Toolkit used as part of a VR and performance installation

 

 


 

Collaborative Worldbuilding workshop at Museums Without Walls Conference, Museu sem Paredes / Queens University

 

 


 

More projects involving the toolkit, and documentation, to be shared here soon.

The toolkit is part of the NSF-funded VR-REU program in immersive visualization and virtual/augmented/mixed reality at the Visualization and Virtual Reality Lab at Hunter College, taught in courses at Baruch College, CUNY, Winona State University, University of Nebraska at Lincoln, City Tech, CUNY and other campuses across the country. It plays a consulting role in the Ant Farm Art Building Creative Preservation Initiative (AFAAB) at Antioch College and has been featured in workshops at universities and institutions across the country.

 

The toolkit has been presented at numerous conferences including The 17th Biennial Symposium for Arts and Technology at the Ammerman Center for Art and Technology (2022), iDMAa at Winona State University (2021, 2022), SLSA at Purdue University (2021, 2022), Museums Without Walls at the Museu sem Parades (2022) the Show Don't Tell Symposium at Culture Push (2021) and the New Media Caucus Showcase at the College Art Association Conference (2021)

Accessible Visual Storytelling

 

In order to quickly create vibrant, visually rich scenes without the use of 3D modelling, the toolkit draws on creators’ own photos, collages, drawings and sound recordings to create objects and textures in 3D space. This technique allows creators to bring their own visual references and sensibility into the game environment and makes creative experimentation rewarding and fun for creators who may have no prior experience in 3D modelling or even visual art.

 

Using paintings, drawings and photos as objects in 3D space:

 

 

Using a scanned drawing as a texture in 3D space:

 

Drag-and Drop/No-code interactivity

 

The toolkit provides a set of game components that make it easy to add many types of interactivity to games without the use of code. Creators can add interactive text to objects, for example, by dragging a game component to an object and typing the desired lines of text. Other functions include interactive, autonomous characters, mechanisms for moving from one scene to another, interactive objects such as doors or elevators, collecting inventory, and more. These readymade game components empower creators with no prior technical experience to create fully interactive and engaging 3D visual narratives and games.

 

Drag-and-drop interaction design (here demonstrating how the player can move between scenes):

 

Simple input fields for generating text interaction:

Contact

For more info about the toolkit, or to get in touch about using or contributing to the toolkit, contact me at danielp73 at gmail dot com